EXHIBITION QUIDDITCH MATCHES!

Discuss the sport of the wizarding world here, try out for house teams and prepare for the Quidditch World Cup!

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Postby ElvenMist » Monday 24 February 2003 9:22:06pm

hmmm, seeing Crazy's name there- has anyone talked to her lately?? She hasn't posted in i don't know how long and i'm afraid she's abandoned us... *sniffle sniffle* ...anyone?...
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Postby azn wizard » Tuesday 25 February 2003 7:47:10am

nope...elven...i tink she did abandon us...she just *sniff* doesn't love us anymore *burst out crying* :crying:
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Postby TDM » Saturday 1 March 2003 8:24:49pm

we only need a red beater, a red chaser, and a red keeper and we can begin!
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Postby ElvenMist » Saturday 1 March 2003 10:17:39pm

yay!

i talked with crazy a few days ago, and apparently she's been really busy lately...
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Postby RavenEye » Sunday 2 March 2003 1:17:44am

Oh ok. I see.
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Postby Wilwizard » Tuesday 4 March 2003 6:48:55pm

Yup shes busy throwing pizza boxes of buildings. OR jumping in elevators.
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Postby TDM » Saturday 15 March 2003 2:10:38am

we only need a red beater, a red chaser, and a red keeper and we can begin!
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Postby Sacred Guardian » Monday 17 March 2003 4:53:43pm

yay, almost full, we might get to start soon, yayayayayay
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Postby TDM » Tuesday 18 March 2003 6:48:19pm

with any luck. i'll post and advertisement in the great hall.
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Postby Sacred Guardian » Tuesday 18 March 2003 6:49:54pm

good idea
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Postby Scellanis » Sunday 18 May 2003 12:27:41pm

*bump*

weve had a few new members recently maybe some of them would want to join this....

*goes off to round up Neo, Mint and GreenViper maybe....or the first newbie she sees*
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Postby Neo » Monday 19 May 2003 3:52:57pm

I'm in, just need to have the rules explained though
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Postby TDM » Tuesday 20 May 2003 12:37:54am

there are the rules below, and you can choose from red beater, chaser, or keeper.










let's say Gryffindor and Slytherin are playing. at the start of the game, i will roll the dice. if it ends up 1-6, then Gryffindor will get the quaffle to start off. if it is 7-12, then Slytherin gets it. now for how to score with the Quaffle:

rolling a 1-4= keeper block / 5-8= score / 9-12= all together miss. no matter what the outcome, the ball goes to the other team.

now for the beaters:

each turn, each beater hits a bludger at another player of the opposing team:

1-6=hit / 7-12=miss

but, you still must find out which player it will hit if the dice read 1-6:

1-2=chaser 1
3-4=chaser 2
5-6=chaser 3
7=hit beater 1 / 8=beater 1 deflects bludger into sky
9=hit beater 2 / 10=beater 2 deflects bludger into sky
11-12=seeker
(if a player is hit by a bludger, then they are out of the next play that they are involved in...basically, they lose a turn)

seeker: need doubles rolled 3 times during game, and then they catch the snitch.

and if you're thinking about how we could roll 1 with 2 dice, i've got it under control:

we roll one dice at a time. if the first one comes up 1, then it's one (unless the second one also comes up one, then you have 2. otherwise, it's one.)
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Postby Sacred Guardian » Tuesday 20 May 2003 12:45:11am

i like the idea, but the concept is flawed, 6 7 and 8 are all more common than say 11 12 1 and 2, because there are less combos when you get to the extremes
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Postby Neo » Tuesday 20 May 2003 3:48:43am

Yeah that's true, but te dea is good; maybe with little adjustments it can get done.
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