by Phoenix in the Ashes » Sunday 29 October 2006 5:52:08am
THIS IS THE DISCUSSION ROOM FOR THE RULES:
The Rules are Established:
Scenario Rule: Any member on the Hogwarts '06/07 RPG in a playing house can post for their team as a player that isn't 'owned' already.
Game Rules:
One turn = One post.
The quidditch pitch is divided up into 3 zones.
Flying: A player can fly directly with the quaffle into an adjacent zone. This takes one turn.
Passing: The player with the quaffle can pass to a chaser in their own zone or an adjacent one. This takes one turn.
Beating: The beater can hit the chaser with the quaffle if in the last two turns that team has chosen the above option to fly directly into an adjacent zone. This swaps position. This takes one turn.
Intercepting: An opposing chaser can intercept the quaffle after the team has passed the quaffle two turns in a row. This takes one turn.
Shooting: Once in the scoring zone (zone #3) the chaser with the quaffle can choose to shoot it. He/she PMs myself (Phoenix in the Ashes) with the direction of the shot (left, right or middle). This takes one turn.
Keeping: The keeper must the post next, with the direction of the save (left, right or middle). This can be in the post. This takes one turn.
Scoring: I, as the ref, will then post the score - if the keeper has chosen the correct direction of the shot, it is saved. If not, it is a goal, and the shooting team is awarded ten points. This takes one turn.
Seeking: At any stage during the game, I shall announce that the snitch has appeared in one of the three zones. Every turn from then on, the snitch will move on to another zone. The seekers must move each and every turn from this point on - but can only move one zone at a time. If the seeker and the snitch are together in a zone after both have moved, and the opposition seeker is not in that square, the snitch is caught, and the seeker's team is awarded 150 points, and the match ended.
Winning and Losing: The team with the most points at the end of the match wins.
Positioning: The keeper must stay in their end zone. The two beaters must be in two different zones. The three chasers can be in any of the three zones (eg. 2 in zone 1, 1 in zone 3, 3 in the same zone, or spread out one in each). The seeker can be in any of the three zones.
Moving players without possession: A participant can move any two players without possession (including beaters, the seeker and any chasers that don't have the quaffle)one zone each, or one of the players two zones.
These are the rules to Quidditch for the RPG Scenario Hogwarts '06/07.
Any questions can be asked here!
-PITA-, RPG Moderator