by TDM » Tuesday 20 May 2003 12:37:54am
there are the rules below, and you can choose from red beater, chaser, or keeper.
let's say Gryffindor and Slytherin are playing. at the start of the game, i will roll the dice. if it ends up 1-6, then Gryffindor will get the quaffle to start off. if it is 7-12, then Slytherin gets it. now for how to score with the Quaffle:
rolling a 1-4= keeper block / 5-8= score / 9-12= all together miss. no matter what the outcome, the ball goes to the other team.
now for the beaters:
each turn, each beater hits a bludger at another player of the opposing team:
1-6=hit / 7-12=miss
but, you still must find out which player it will hit if the dice read 1-6:
1-2=chaser 1
3-4=chaser 2
5-6=chaser 3
7=hit beater 1 / 8=beater 1 deflects bludger into sky
9=hit beater 2 / 10=beater 2 deflects bludger into sky
11-12=seeker
(if a player is hit by a bludger, then they are out of the next play that they are involved in...basically, they lose a turn)
seeker: need doubles rolled 3 times during game, and then they catch the snitch.
and if you're thinking about how we could roll 1 with 2 dice, i've got it under control:
we roll one dice at a time. if the first one comes up 1, then it's one (unless the second one also comes up one, then you have 2. otherwise, it's one.)