by TDM » Monday 27 January 2003 2:45:21am
i have gotten permission from Paul to get together a little exhibiton thing while we are all waiting for the real thing to come up. it's basically kinda like this:
each team has 7 players (duh), but they can mix houses (gasp). people don't have to play their position they do on their House team, but they can if they wish. this will not be a roleplay thing, because that would be just too confusing. so, i have devised a way to make it basically a game of luck. (BTW, hermionegirl_09 said it was a good idea). the entire game is played by one person (someone unbiased) to roll two dice many times. for these exhibtion matches, it will be me. so, here's how it goes:
let's say Gryffindor and Slytherin are playing. at the start of the game, i will roll the dice. if it ends up 1-6, then Gryffindor will get the quaffle to start off. if it is 7-12, then Slytherin gets it. now for how to score with the Quaffle:
rolling a 1-4= keeper block / 5-8= score / 9-12= all together miss. no matter what the outcome, the ball goes to the other team.
now for the beaters:
each turn, each beater hits a bludger at another player of the opposing team:
1-6=hit / 7-12=miss
but, you still must find out which player it will hit if the dice read 1-6:
1-2=chaser 1
3-4=chaser 2
5-6=chaser 3
7=hit beater 1 / 8=beater 1 deflects bludger into sky
9=hit beater 2 / 10=beater 2 deflects bludger into sky
11-12=seeker
(if a player is hit by a bludger, then they are out of the next play that they are involved in...basically, they lose a turn)
seeker: need doubles rolled 3 times during game, and then they catch the snitch.
and if you're thinking about how we could roll 1 with 2 dice, i've got it under control:
we roll one dice at a time. if the first one comes up 1, then it's one (unless the second one also comes up one, then you have 2. otherwise, it's one.)
so, i hope that that explains everything. but, instead of just saying: "A 4 is rolled. The quaffle goes to Gryfindor. A 2 has been rolled, and Gyrffindor scores." i will write it out like a quidditch match within a story.
so, any takers?
last set of rules: don't name your teams. let's just have the captain (the first person to create a team) choose a color.
BTW, only two teams can be created at a time so the filling of the positions will go faster. start filling up those positions!